For this Similac Bottle project, I modeled the geometry in Blender with attention to clean topology and accurate proportions based on real-world reference. After unwrapping the UVs, I built out the textures in Substance Painter and Photoshop. I added surface wear, reflections, and displacement to push the realism. I lit the scene with an HDRI setup to get soft, product-style highlights, then animated the camera using custom curves for smooth, natural motion. Final rendering was done in Cycles with denoising and compositing in After Effects to dial in the color and finishing touches. The goal was a polished, photorealistic result.
I've even designed products that would be sent into production. Here is a model for an interactive ant habitat that is under production overseas now.